﻿#region using statements

using Microsoft.Xna.Framework;

using NGen;
using NGen.Managers.GameState;

#endregion

namespace XNAGameDemo.GameStates
{
	public class GameStateGameOver : GameState
	{
		protected override void _Initialize() {}

		protected override void _Cleanup() {}

		protected override void _OnFocusLost() {}

		protected override void _OnFocusGained() {}

		protected override void _Update(GameTime p_gameTime) {}

		protected override void _Draw(GameTime p_gameTime) {
			GameEngine.GraphicsDeviceManager.GraphicsDevice.Clear(Color.DarkTurquoise);
		}
	}
}